DevLog: The Fine Art of Not Doing the thing...
Wow, it's been a weird couple of weeks. Been up and down at work, and from my perspective pretty much down on a national scale... Personally, I've been hanging on to the thin hope of being assigned remote status at work. There's no closure on that yet so still anxious.
It's with all that in mind that I want to start this DevLog off with bit of a disclaimer. I've had to choose carefully where I invest my energy. So you may look at the state of the game and say:
“Doug??.. I thought you were supposed to be learning about shaders so that you could somehow deal with your night time window illumination problem??”
To which I would say:
“Firstly, thank you for being a faithful DevLog reader, and frankly for existing.” And then I would say... “I have strategically withdrawn to other priorities for the moment.”
“For the moment” being the key part of that phrase, as I'm beginning my shaders learning this week. But putting that off allowed me to focus on other, less scary things, when I was struggling to find the energy to do anything.
Since the last DevLog, I've accomplished some important things:
- Fixed and improved the player “unstuck” feature
- Added front & rear collision detectors
- Added vehicle animations, sounds & FX to them
- Added car body roll when turning
- Added a slight camera tilt when turning
- In addition to dynamically applying color palettes to the buildings - they are now also dynamically given textures! (Normal Maps, roughs, ambient occlusion, metallic)
- Oh, and I Officially started my Game Studio!
Though I would obviously love to have a longer list, I have to squeeze this in between a day job, a family, and a brain that often doesn't want to do anything except hide from the world.
All in all, I'm happy with how the car and buildings are coming along. Next up is learning shaders. You happy now?
Once I get shaders, the damned windows, and the day-night cycle in place I'll be ready to figure out my ACTUAL level build workflow. Then it's the home stretch to the first play test!
How does one do that, do ya suppose? 🤷♂️