-
The Power of Slow Progress
“I managed to conduct a small playtest with a select group of game developers... wasn’t as extensive or detailed as I initially envisioned, but it turned out to be exactly what I needed.”
-
Resist the Pressure to Move Quickly.
“Building games is hard. As a noob this one could take me years to finish. But I REALLY WANT TO PLAY THIS GAME before I die. So there is an urge to move quickly.”
-
Sometimes the Internet is Awesome.
“Two very smart people jumped in with ideas right away. They saved me MUCH time, at the expense of some of theirs. And I am VERY grateful.”
-
Healing vs. Escapism
“Which brings me to my larger point, I believe escapism can be healing. Productive even. I do realize it can be the opposite. Hear me out...”
-
The Rant I Was Never Gonna Post.
“...to paraphrase the great philosopher Ben Platt sometimes when you need to ebb, it’s nice to have someone else flow. But to paraphrase all flight attendants, you gotta to secure your own mask...”
-
DevLog: The Fine Art of Not Doing the thing...
“To which I would say: “Firstly, thank you for being a faithful DevLog reader, and frankly for existing.” And then I would say... “I have strategically withdrawn to other priorities for the moment.”
-
Started My Business on Halloween!
“...it’s worth it since my game studio’s birthday is Halloween. I think that’s pretty cool. Also cool... I can now say things like “My Game Studio”!”
-
AI vs. Creatives Pt. 2
“But here was this amazing song, arranged beautifully around my words, and performed by amazing bands and vocalists... that don't actually exist.”
-
AI vs. Creatives Pt. 1
“That's a fair worry. The deal we make with artists is simple. In order to live in a world with art, we value the time it takes to both make it, and to learn to do it well.”
-
Terrified about tomorrow.
“As I write this I have no idea what's going to happen tomorrow, but by the time you read this It will all be over.”
-
DevLog: Styling an Entire City’s Buildings
“I also wanted some of the buildings to look uniquely cool compared to the others. So I was going to need some color pallets to be more rare than others.”
-
The Community Conundrum
"But there's a cost to remaining small. A sacrifice must be made when you fail to give an audience a voice."
-
DevLog: Foreshadowed Shaders
"Here comes another DevLog. This time I’m thinking through a problem. Things are Foreshadowing Shaders..."
-
DevLog: GameDev, a Metaphor For Life.
"I spent a good deal of time trying something that ultimately didn't end up being worth it."
-
Maybe it's finally this one.
"There has to be some version of the multiverse where that works. Maybe it's finally this one."
-
No one knows I'm here...
"No one knows I'm here, and I've been needing to get this off my chest somehow. This is my chance to scream into the void."
-
Blogs. The great hope of 1997's indie web.
"I miss the ancient times when a simple RSS reader allowed people to lurk in the manner they preferred. When an introvert could get a word in."